| UObject::BeginDestroy()
|
Module |
|
Header |
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h |
Include |
#include "4MLManager.h" |
virtual void BeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.