UE4U4MLManager::EnsureAISystemPresence
If given World doesn't have an AI system this call results in creating one
Module
|
UE4ML
|
Header
|
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h
|
Include
|
#include "4MLManager.h"
|
virtual void EnsureAISystemPresence
(
UWorld & World
)
If given World doesn't have an AI system this call results in creating one
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.