UE4U4MLManager::EnsureAISystemPresence

If given World doesn't have an AI system this call results in creating one

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h

Include

#include "4MLManager.h"

Syntax

virtual void EnsureAISystemPresence
(
    UWorld & World
)

Remarks

If given World doesn't have an AI system this call results in creating one

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss