UE4U4MLManager::EnsureNavigationSystemPresence

If given World doesn't have a Navigation system instance this call results in creating one

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h

Include

#include "4MLManager.h"

Syntax

virtual void EnsureNavigationSystemPresence
(
    UWorld & World
)

Remarks

If given World doesn't have a Navigation system instance this call results in creating one

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