UE4U4MLManager::EnsureNavigationSystemPresence
If given World doesn't have a Navigation system instance this call results in creating one
Module
|
UE4ML
|
Header
|
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLManager.h
|
Include
|
#include "4MLManager.h"
|
virtual void EnsureNavigationSystemPresence
(
UWorld & World
)
If given World doesn't have a Navigation system instance this call results in creating one
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