UE4U4MLSession::ConfigureAsClient

This is where Session can add Client-side-specific functions by calling U4MLManager::Get().AddClientFunctionBind.

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References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLSession.h

Include

#include "4MLSession.h"

Syntax

virtual void ConfigureAsClient()

Remarks

This is where Session can add Client-side-specific functions by calling U4MLManager::Get().AddClientFunctionBind. "Client" in this context means UE4 game client, not RPC client

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