Module |
|
Header |
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLSession.h |
Include |
#include "4MLSession.h" |
virtual void ConfigureAsClient()
This is where Session can add Client-side-specific functions by calling U4MLManager::Get().AddClientFunctionBind. "Client" in this context means UE4 game client, not RPC client