UE4U4MLSession::GetNextAgentID

That the return value might be equal to ReferenceAgentID if there's only one agent.

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLSession.h

Include

#include "4MLSession.h"

Syntax

F4ML::FAgentID GetNextAgentID
(
    F4ML::FAgentID ReferenceAgentID
) const

Remarks

That the return value might be equal to ReferenceAgentID if there's only one agent. Will be F4ML::InvalidAgentId if no agents registerd

Returns

next valid agent ID.

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