UE4U4MLSession::RemoveAvatars

Processes Agents and removes all agent avatars belonging to World.

Windows
MacOS
Linux

References

Module

UE4ML

Header

/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLSession.h

Include

#include "4MLSession.h"

Syntax

void RemoveAvatars
(
    UWorld * World
)

Remarks

Processes Agents and removes all agent avatars belonging to World. If World is null the function will remove all avatars

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