Properties

Properties which are supposed to be baked out for the material

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Config, BlueprintReadWrite, Category=MaterialBakeSettings,
          Meta=(ExposeOnSpawn))
TArray< FPropertyEntry > Properties

Remarks

Properties which are supposed to be baked out for the material

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