Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDExporterBlueprintLibrary.h |
Include |
#include "USDExporterBlueprintLibrary.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDExporterBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="USD Foliage Exporter")
static UObject * GetSource
(
UFoliageType * FoliageType
)
Returns the source asset for a UFoliageType. It can be a UStaticMesh in case we're dealing with a UFoliageType_InstancedStaticMesh, but it can be other types of objects.