USDExporterBlueprintLibrary::GetSource

Returns the source asset for a [UFoliageType](API\Runtime\Foliage\UFoliageType).

Windows
MacOS
Linux

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDExporterBlueprintLibrary.h

Include

#include "USDExporterBlueprintLibrary.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDExporterBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(ScriptMethod), Category="USD Foliage Exporter")
static UObject * GetSource
(
    UFoliageType * FoliageType
)

Remarks

Returns the source asset for a UFoliageType. It can be a UStaticMesh in case we're dealing with a UFoliageType_InstancedStaticMesh, but it can be other types of objects.

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