UUsdConversionBlueprintContext::ConvertLandscapeProxyActorMaterial

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References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h

Include

#include "USDConversionBlueprintContext.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion")
bool ConvertLandscapeProxyActorMaterial
(
    ALandscapeProxy * Actor,
    const FString & PrimPath,
    const TArray< FPropertyEntry > & PropertiesToBake,
    const FIntPoint & DefaultTextureSize,
    const FDirectoryPath & TexturesDir,
    float TimeCode
)

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