Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintContext.h |
Include |
#include "USDConversionBlueprintContext.h" |
Source |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintContext.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Component conversion")
bool ConvertLandscapeProxyActorMaterial
(
ALandscapeProxy * Actor,
const FString & PrimPath,
const TArray< FPropertyEntry > & PropertiesToBake,
const FIntPoint & DefaultTextureSize,
const FDirectoryPath & TexturesDir,
float TimeCode
)