UUsdConversionBlueprintLibrary::GetActorsToConvert

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MacOS
Linux

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h

Include

#include "USDConversionBlueprintLibrary.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="World utils")
static TSet< AActor * > GetActorsToConvert
(
    UWorld * World
)

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