UUsdConversionBlueprintLibrary::InsertSubLayer
Module
|
USDExporter
|
Header
|
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h
|
Include
|
#include "USDConversionBlueprintLibrary.h"
|
Source
|
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Layer utils")
static void InsertSubLayer
(
const FString & ParentLayerPath,
const FString & SubLayerPath,
int32 Index
)
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