UUsdConversionBlueprintLibrary::InsertSubLayer

Windows
MacOS
Linux

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDConversionBlueprintLibrary.h

Include

#include "USDConversionBlueprintLibrary.h"

Source

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Private/USDConversionBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Layer utils")
static void InsertSubLayer
(
    const FString & ParentLayerPath,
    const FString & SubLayerPath,
    int32 Index
)

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