[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category=Mesh,
Meta=(EditCondition=bImportMeshes))
bool bGenerateUniqueMeshes
This setting determines what to do if more than one USD prim is found with the same name. If this setting is true a unique name will be generated and a unique asset will be imported If this is false, the first asset found is generated. Assets will be reused when spawning actors into the world.