| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Importers/USDImporter/Source/USDImporter/Public/USDImportOptions.h |
Include |
#include "USDImportOptions.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, Deprecated)
class UDEPRECATED_UUSDBatchImportOptions : public UDEPRECATED_UUSDImportOptions
Name | Description | ||
---|---|---|---|
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bGenerateUniqueMeshes |
This setting determines what to do if more than one USD prim is found with the same name. |
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bImportMeshes |
Whether or not to import mesh geometry or to just spawn actors using existing meshes |
|
|
ExistingAssetPolicy |
What should happen with existing assets |
|
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PathForAssets |
The path where new assets are imported |
Name | Description | |
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|
UDEPRECATED_UUSDBatchImportOptions ( |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |
|
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name | Description | ||
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|
SubTasks_DEPRECATED |