[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category=General)
EExistingActorPolicy ExistingActorPolicy
Defines what should happen with existing actors
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category=General)
EExistingActorPolicy ExistingActorPolicy
Defines what should happen with existing actors