ExistingActorPolicy

What should happen when imported actors and components try to overwrite existing actors and components

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category="Collision",
          Meta=(EditCondition=bImportActors))
EReplaceActorPolicy ExistingActorPolicy

Remarks

What should happen when imported actors and components try to overwrite existing actors and components

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