[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category="Collision")
EReplaceAssetPolicy ExistingAssetPolicy
What should happen when imported assets try to overwrite existing assets
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category="Collision")
EReplaceAssetPolicy ExistingAssetPolicy
What should happen when imported assets try to overwrite existing assets