bInterpretLODs

When true, if a prim has a "LOD" variant set with variants named "LOD0", "LOD1", etc.

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MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category="Processing",
          Meta=(DisplayName="Interpret LOD variant sets", EditCondition=bImportGeometry))
bool bInterpretLODs

Remarks

When true, if a prim has a "LOD" variant set with variants named "LOD0", "LOD1", etc. where each contains a UsdGeomMesh, the importer will attempt to parse the meshes as separate LODs of a single UStaticMesh. When false, only the selected variant will be parsed as LOD0 of the UStaticMesh.

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