bPrimPathFolderStructure

When enabled, assets will be imported into a content folder structure according to their prim path.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Config, EditAnywhere, Category="Processing")
bool bPrimPathFolderStructure

Remarks

When enabled, assets will be imported into a content folder structure according to their prim path. When disabled, assets are imported into content folders according to asset type (e.g. 'Materials', 'StaticMeshes', etc).

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