FCaseSensitiveStringMapFuncs::GetSetKey

Windows
MacOS
Linux

References

Module

USDUtilities

Header

/Engine/Plugins/Importers/USDImporter/Source/USDUtilities/Public/USDConversionUtils.h

Include

#include "USDConversionUtils.h"

Syntax

static const FString & GetSetKey
(
    const TPair< FString, ValueType > & Element
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss