[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Output")
UTextureRenderTarget2D * FinalOutputRenderTarget
TextureRenderTarget2D asset that contains the final output.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Output")
UTextureRenderTarget2D * FinalOutputRenderTarget
TextureRenderTarget2D asset that contains the final output.