| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VCamCore/Public/VCamOutputComposure.h |
Include |
#include "VCamOutputComposure.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Composure Output Provider"))
class UVCamOutputComposure : public UVCamOutputProviderBase
Name | Description | ||
---|---|---|---|
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FinalOutputRenderTarget |
TextureRenderTarget2D asset that contains the final output. |
|
|
LayerTargets |
List of Composure stack Compositing Elements to render the requested UMG into. |
Name | Description | ||
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CreateUMG() |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |