[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category="Actor Tick",
Meta=(Bitmask, BitmaskEnum=EVPViewportTickableType))
EVPViewportTickableFlags ViewportTickType
Where the actor should be ticked. Editor = Tick in the editor viewport. Use the event EditorTick. Game = Tick in game even if we are only ticking the viewport. Use the event Tick. Preview = Tick if the actor is present in any editing tool like Blueprint or Material graph. Use EditorTick.