[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Transient, BlueprintReadWrite, Category="Camera Rig")
float LinearApproximationParam
This is only used if LinearApproximationMode is not None. When mode is Density: See FSplinePositionLinearApproximation::Build.
When mode is IntegrationStep: Integration step (in CM) between approximation points. Decreasing this value will increase the number of spline points and will therefore increase the accuracy (at the cost of increased complexity).