Module |
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Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPCameraBlueprintLibrary.h |
Include |
#include "VPCameraBlueprintLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVPCameraRigSpawnParams
Parameters used to custom the CameraRig that's created.
Name | Description | ||
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bUseFirstPointAsSpawnLocation |
Use the first vector of input as the spawn transform. Causes RigTransform to be completely ignored. |
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bUseWorldSpace |
Use world space (as opposed to local space) for points. |
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LinearApproximationMode |
Causes a linear approximation of the spline points to be generated instead of relying purely on the passed in points / curves. |
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float |
LinearApproximationParam |
This is only used if LinearApproximationMode is not None. |
Name | Description | |
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FVPCameraRigSpawnParams() |