FVPCameraRigSpawnParams

Parameters used to custom the CameraRig that's created.

Windows
MacOS
Linux

References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPCameraBlueprintLibrary.h

Include

#include "VPCameraBlueprintLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVPCameraRigSpawnParams

Remarks

Parameters used to custom the CameraRig that's created.

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite Transient

bool

 

bUseFirstPointAsSpawnLocation

Use the first vector of input as the spawn transform. Causes RigTransform to be completely ignored.

Public variable UProperty Category BlueprintReadWrite Transient

bool

 

bUseWorldSpace

Use world space (as opposed to local space) for points.

Public variable UProperty Category BlueprintReadWrite Transient

EVPCameraRigSpa...

 

LinearApproximationMode

Causes a linear approximation of the spline points to be generated instead of relying purely on the passed in points / curves.

Public variable UProperty Category BlueprintReadWrite Transient

float

 

LinearApproximationParam

This is only used if LinearApproximationMode is not None.

Constructors

Name Description

Public function

FVPCameraRigSpawnParams()

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