bReceiveHardwareInput

Register with the viewport for hardware input from the mouse and keyboard.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, AdvancedDisplay, Category=PostProcess)
bool bReceiveHardwareInput

Remarks

Register with the viewport for hardware input from the mouse and keyboard. It can and will steal focus from the viewport.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss