UVPRenderingBlueprintLibrary::GenerateSceneViewExtensionIsActiveFunctorForViewportType

Returns a functor to activate a scene view extension when the [FViewport](API\Runtime\Engine\FViewport) in the SceneViewExtensionContext is selectively:

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References

Module

VPUtilities

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPRenderingBlueprintLibrary.h

Include

#include "VPRenderingBlueprintLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/VPRenderingBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Production | Rendering")
static void GenerateSceneViewExtensionIsActiveFunctorForViewportType
(
    FSceneViewExtensionIsActiveFunctor & OutIsActiveFunction,
    bool bPIE,
    bool bSIE,
    bool bEditorActive,
    bool bGamePrimary
)

Remarks

Returns a functor to activate a scene view extension when the FViewport in the SceneViewExtensionContext is selectively:

  • PIE

  • SIE

  • Editor's active

  • Game's primary If it is none of the above, it emits no opinion about activating the Scene View Extension.

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