Module |
|
Header |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Public/VPRenderingBlueprintLibrary.h |
Include |
#include "VPRenderingBlueprintLibrary.h" |
Source |
/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilities/Private/VPRenderingBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Virtual Production | Rendering")
static void GenerateSceneViewExtensionIsActiveFunctorForViewportType
(
FSceneViewExtensionIsActiveFunctor & OutIsActiveFunction,
bool bPIE,
bool bSIE,
bool bEditorActive,
bool bGamePrimary
)
Returns a functor to activate a scene view extension when the FViewport in the SceneViewExtensionContext is selectively:
PIE
SIE
Editor's active
Game's primary If it is none of the above, it emits no opinion about activating the Scene View Extension.