UVPUtilitiesEditorBlueprintLibrary::SpawnVPTransientEditorTickableActor

Spawn an editor-only transient virtual production tickable actor @note Actors based on the transient [AVPTransientEditorTickableActorBase](API\Plugins\VPUtilitiesEditor\AVPTransientEditorTickableActorB-) will NOT be saved in the level.

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References

Module

VPUtilitiesEditor

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h

Include

#include "VPUtilitiesEditorBlueprintLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Private/VPUtilitiesEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Virtual Production")
static AVPTransientEditorTickableActorBase * SpawnVPTransientEditorTickableActor
(
    UObject * ContextObject,
    const TSubclassOf< AVPTransientEditorTickableActorBase > ActorClass,
    const FVector Location,
    const FRotator Rotation
)

Remarks

Spawn an editor-only transient virtual production tickable actor @note Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level. @note Being transient also means that transactions happening on them will NOT be replicated on other connected multi-user machines

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