UVPUtilitiesEditorBlueprintLibrary

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MacOS
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Inheritance Hierarchy

References

Module

VPUtilitiesEditor

Header

/Engine/Plugins/Experimental/VirtualProductionUtilities/Source/VPUtilitiesEditor/Public/VPUtilitiesEditorBlueprintLibrary.h

Include

#include "VPUtilitiesEditorBlueprintLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UVPUtilitiesEditorBlueprintLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static

UOSCServer &...

 

GetDefaultOSCServer()

Get the default OSC server.

Public function Static UFunction BlueprintCallable, Category

UTexture ...

 

ImportSnapshotTexture

(
    FString FileName,
    FString SubFolderName,
    FString AbsolutePathPackage
)

Imports Image file into VirtualProduction/Snapshots/ folder

Public function Static UFunction BlueprintCallable, Category

AVPEditorTic...

 

SpawnVPEditorTickableActor

(
    UObject* ContextObject,
    const TSubclassOf< AVPEditorTickabl...,
    const FVector Location,
    const FRotator Rotation
)

Spawn an editor-only virtual production tickable actor @note Actors based on the non-transient AVPEditorTickableActorBase will be saved in the level.

Public function Static UFunction BlueprintCallable, Category

AVPTransient...

 

SpawnVPTransientEditorTickableActor

(
    UObject* ContextObject,
    const TSubclassOf< AVPTransientEdit...,
    const FVector Location,
    const FRotator Rotation
)

Spawn an editor-only transient virtual production tickable actor @note Actors based on the transient AVPTransientEditorTickableActorBase will NOT be saved in the level.

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