StartupOSCListeners

What EditorUtilityObject should be ran on editor launch.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, Category="OSC",
          Meta=(AllowedClasses="EditorUtilityBlueprint", DisplayName="OSC Listeners"))
TArray< FSoftObjectPath > StartupOSCListeners

Remarks

What EditorUtilityObject should be ran on editor launch.

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