UVCamBlueprintFunctionLibrary::EditorSaveAsset

Save an asset through path. Returns true on success.

Windows
MacOS
Linux

References

Module

VirtualCamera

Header

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VCamBlueprintFunctionLibrary.h

Include

#include "VCamBlueprintFunctionLibrary.h"

Source

/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VCamBlueprintFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="VirtualCamera | Clips")
static bool EditorSaveAsset
(
    FString AssetPath
)

Remarks

Save an asset through path. Returns true on success.

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