| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VCamBlueprintFunctionLibrary.h |
Include |
#include "VCamBlueprintFunctionLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=VirtualCamera, BlueprintType)
class UVCamBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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float |
CalculateAutoFocusDistance ( |
Calculates auto focus |
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CallFunctionByName |
Returns true if the function was found & executed correctly. |
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ConvertStringToFrameRate ( |
Converts a double framerate to a FFrameRate |
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UObject *... |
EditorLoadAsset ( |
Load an asset through path. |
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EditorSaveAsset ( |
Save an asset through path. Returns true on success. |
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EditorSetGameView ( |
Sets the current game view |
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EnableDebugFocusPlane ( |
Enable/Disable debug focus plane |
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GetBoundObjects ( |
Get UObject from Camera Object Bindings |
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ULevelSequen... |
GetCurrentLevelSequence() |
Get the currently opened level sequence asset |
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GetCurrentLevelSequenceCurrentFrame() |
Get the current playback position in frames |
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GetDisplayRate ( |
Grab the display rate from a LevelSequences' MovieScene |
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GetLevelSequenceFrameAsTimecode ( |
Convert a frame from a level sequence to timecode |
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GetLevelSequenceFrameAsTimecodeWithoutObject ( |
Convert a frame from a level sequence to timecode using only a provided display rate |
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GetLevelSequenceLengthInFrames ( |
Get length in frames of a level sequence |
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GetNextUndoDescription() |
Returns the description of the undo action that will be performed next. |
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GetObjectMetadataTags ( |
Retrieves UObject's metadata tags |
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UVirtualCame... |
GetUserSettings() |
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UTexture ... |
ImportSnapshotTexture |
Imports image as a uasset |
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IsCurrentLevelSequencePlaying() |
Check whether the sequence is actively playing. |
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IsGameRunning() |
Returns true if not in editor or if running the game in PIE or Simulate |
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ModifyLevelSequenceMetadata ( |
Marks a LevelSequence as dirty and saves it, persisting metadata changes |
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ModifyLevelSequenceMetadataForSelects ( |
Saves UVirtualCameraClipsMetaData with updated selects information. |
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ModifyObjectMetadataTags |
Modifies a UObject's metadata tags, adding a tag if the tag does not exist. |
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PauseCurrentLevelSequence() |
Pause the current level sequence |
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PilotActor ( |
Pilot the provided actor using editor scripting |
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PlayCurrentLevelSequence() |
Play the current level sequence |
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SetCurrentLevelSequenceCurrentFrame ( |
Set playback position for the current level sequence in frames |
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SortAssetsByTimecodeAssetData ( |
Sort array of FAssetData by metadata timecode |
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TimecodeToFrameAmount ( |
Convert timecode to amount of frames at a given framerate |
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UpdatePostProcessSettingsForCapture ( |
Updates the provided USceneCaptureComponent2D's PostProcessingSettings. |