Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
virtual float GetConstantDepth() const
Returns what can be considered the single water depth of the water surface. Only really make sense for EWaterBodyType::Transition water bodies for which we don't really have a way to evaluate depth.