| AWaterBody::GetRiverToLakeTransitionMaterialInstance()
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Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Rendering)
virtual UMaterialInstanceDynamic * GetRiverToLakeTransitionMaterialInstance()
Returns River to lake transition material instance (For internal use. Please use AWaterBodyRiver instead.)