[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Terrain, EditAnywhere, BlueprintReadWrite)
TMap< FName, FWaterBodyWeightmapSettings > LayerWeightmapSettings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Terrain, EditAnywhere, BlueprintReadWrite)
TMap< FName, FWaterBodyWeightmapSettings > LayerWeightmapSettings