UnderwaterPostProcessSettings

Post process settings to apply when the camera goes underwater (only available when bGenerateCollisions is true because collisions are needed to detect if it's under water).

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Rendering, EditAnywhere, BlueprintReadWrite,
          Meta=(EditCondition="bGenerateCollisions && UnderwaterPostProcessMaterial != nullptr", DisplayAfter="UnderwaterPostProcessMaterial"))
FUnderwaterPostProcessSettings UnderwaterPostProcessSettings

Remarks

Post process settings to apply when the camera goes underwater (only available when bGenerateCollisions is true because collisions are needed to detect if it's under water). Note: Underwater post process material is setup using UnderwaterPostProcessMaterial.

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