[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Rendering, EditAnywhere, BlueprintReadWrite,
Meta=(EditCondition="bGenerateCollisions && UnderwaterPostProcessMaterial != nullptr", DisplayAfter="UnderwaterPostProcessMaterial"))
FUnderwaterPostProcessSettings UnderwaterPostProcessSettings
Post process settings to apply when the camera goes underwater (only available when bGenerateCollisions is true because collisions are needed to detect if it's under water). Note: Underwater post process material is setup using UnderwaterPostProcessMaterial.