[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Instanced, Category=Wave, DisplayName="Waves Source")
UWaterWavesBase * WaterWaves
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Instanced, Category=Wave, DisplayName="Waves Source")
UWaterWavesBase * WaterWaves