FGerstnerWave

Raw wave parameters for one gerstner wave

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h

Include

#include "GerstnerWaterWaves.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGerstnerWave

Remarks

Raw wave parameters for one gerstner wave

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Amplitude

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector

 

Direction

Public variable UProperty

float

 

PhaseOffset

Public variable UProperty

float

 

Q

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Steepness

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

WaveLength

Public variable UProperty

float

 

WaveSpeed

Public variable UProperty

FVector2D

 

WaveVector

Public variable UProperty

float

 

WKA

Functions

Name Description

Public function

void

 

Recompute()

Manually call Recompute to recompute FGerstnerWave's internals after one of its properties has changed :

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