[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=TerrainCarvingSettings)
FWaterBrushEffects Effects
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=TerrainCarvingSettings)
FWaterBrushEffects Effects