[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=TerrainCarvingSettings)
FWaterFalloffSettings FalloffSettings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=TerrainCarvingSettings)
FWaterFalloffSettings FalloffSettings