FWaterBodyManager

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyManager.h

Include

#include "WaterBodyManager.h"

Syntax

class FWaterBodyManager

Functions

Name Description

Public function

int32

 

AddWaterBody

(
    const AWaterBody* InWaterBody
)

Register any water body upon addition to the world

Public function

void

 

Deinitialize()

Public function Const

float

 

GetGlobalMaxWaveHeight()

Returns the maximum of all MaxWaveHeight :

Public function

void

 

Initialize

(
    UWorld* World
)

Public function

void

 

RemoveWaterBody

(
    const AWaterBody* InWaterBody
)

Unregister any water body upon removal to the world

Public function

void

 

RequestWaveDataRebuild()

Recomputes wave-related data whenever it changes on one of water bodies.

Public function

void

 

Update()

Called at the beginning of the frame

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