UBuoyancyComponent::EndPlay

Ends gameplay for this component.

Windows
MacOS
Linux

Override Hierarchy

UActorComponent::EndPlay()

UBuoyancyComponent::EndPlay()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h

Include

#include "BuoyancyComponent.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/BuoyancyComponent.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true

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