Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
Include |
#include "BuoyancyComponent.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/BuoyancyComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Buoyancy)
void GetLastWaterSurfaceInfo
(
FVector & OutWaterPlaneLocation,
FVector & OutWaterPlaneNormal,
FVector & OutWaterSurfacePosition,
float & OutWaterDepth,
int32 & OutWaterBodyIdx,
FVector & OutWaterVelocity
)