GetWaterHeight
Overload list
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float
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GetWaterHeight
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float
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GetWaterHeight
( FVector Position, const TMap< const AWaterBody*,..., float DefaultHeight, AWaterBody*& OutWaterBody, float& OutWaterDepth, FVector& OutWaterPlaneLocation, FVector& OutWaterPlaneNormal, FVector& OutWaterSurfacePosition, FVector& OutWaterVelocity, int32& OutWaterBodyIdx, bool bShouldIncludeWaves )
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