| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyLakeActor.h |
Include |
#include "WaterBodyLakeActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class ULakeGenerator : public UWaterBodyGenerator
Name | Description | |
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ULakeGenerator ( |
Name | Description | ||
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GetCollisionComponents() |
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OnUpdateBody ( |
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Reset() |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |