| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Within=WaterBody)
class UWaterBodyGenerator : public UObject
For internal use.
Name | Description | |
---|---|---|
|
UWaterBodyGenerator ( |
Name | Description | ||
---|---|---|---|
|
GetCollisionComponents() |
||
|
IsDynamicBody() |
Indicates whether the body is baked (false) at save-time or needs to be dynamically regenerated at runtime (true) and is therefore transient. |
|
|
OnUpdateBody ( |
||
|
Reset() |
||
|
UpdateBody ( |