UWaterBodyGenerator

For internal use.

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Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h

Include

#include "WaterBodyActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Within=WaterBody)
class UWaterBodyGenerator : public UObject

Remarks

For internal use.

Constructors

Name Description

Public function

UWaterBodyGenerator

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

TArray< UPri...

 

GetCollisionComponents()

Public function Virtual Const

bool

 

IsDynamicBody()

Indicates whether the body is baked (false) at save-time or needs to be dynamically regenerated at runtime (true) and is therefore transient.

Public function Virtual

void

 

OnUpdateBody

(
    bool bWithExclusionVolumes
)

Public function Virtual

void

 

Reset()

Public function

void

 

UpdateBody

(
    bool bWithExclusionVolumes
)

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