UOceanGenerator::IsDynamicBody

The collision components are dynamic as the water height can change at runtime :

Windows
MacOS
Linux

Override Hierarchy

UWaterBodyGenerator::IsDynamicBody()

UOceanGenerator::IsDynamicBody()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyOceanActor.h

Include

#include "WaterBodyOceanActor.h"

Syntax

virtual bool IsDynamicBody() const

Remarks

The collision components are dynamic as the water height can change at runtime :

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