| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h |
Include |
#include "WaterWaves.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, NotBlueprintable, AutoExpandCategories="Water Waves")
class UWaterWavesAsset : public UObject
Name | Description | ||
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OnUpdateWavesAssetData |
Name | Description | |
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UWaterWavesAsset() |
Name | Description | ||
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const UWater... |
GetWaterWaves() |
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UWaterWaves ... |
GetWaterWaves() |
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SetWaterWaves ( |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostDuplicate ( |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PreEditChange ( |
This is called when a property is about to be modified externally |
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PreEditUndo() |
Called before applying a transaction to the object. |
Name |
Description |
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FOnUpdateWavesAssetData |
Delegate called whenever the waves data is updated. |