[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Config, Category=Terrain)
TMap< FName, FWaterBodyWeightmapSettings > LayerWeightmapSettings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Config, Category=Terrain)
TMap< FName, FWaterBodyWeightmapSettings > LayerWeightmapSettings