| IWaterEditorServices::RegisterWaterActorSprite()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
Include |
#include "WaterEditorSubsystem.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Editor/Private/WaterEditorSubsystem.cpp |
virtual void RegisterWaterActorSprite
(
UClass * InClass,
UTexture2D * Texture
)