UWaterEditorSubsystem

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MacOS
Linux

Inheritance Hierarchy

References

Module

WaterEditor

Header

/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h

Include

#include "WaterEditorSubsystem.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UWaterEditorSubsystem :
    public UEditorSubsystem,
    public IWaterEditorServices

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Const

UMaterialPar...

 

GetLandscapeMaterialParameterCollection()

Public function Virtual

void

 

UpdateWaterTextures

(
    UWorld* World,
    UTextureRenderTarget2D* Source...,
    UTexture2D*& OutWaterVelocityT...
)

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

Implement this for initialization of instances of the system

Overridden from IWaterEditorServices

Name Description

Public function Virtual Const

UTexture2D &...

 

GetErrorSprite()

Public function Virtual Const

UTexture2D &...

 

GetWaterActorSprite

(
    UClass* InClass
)

Public function Virtual

void

 

RegisterWaterActorSprite

(
    UClass* InClass,
    UTexture2D* Texture
)

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