| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
Include |
#include "WaterEditorSubsystem.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UWaterEditorSubsystem :
public UEditorSubsystem,
public IWaterEditorServices
No constructors are accessible with public or protected access.
Name | Description | ||
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UMaterialPar... |
GetLandscapeMaterialParameterCollection() |
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UpdateWaterTextures ( |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
|
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Initialize ( |
Implement this for initialization of instances of the system |
Name | Description | ||
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|
UTexture2D &... |
GetErrorSprite() |
|
|
UTexture2D &... |
GetWaterActorSprite ( |
|
|
RegisterWaterActorSprite ( |